laying the foundation

information gathering

Each section below offers areas for consideration in creating your experience as well as suggesting tools, methods & approaches that you can use to make the most of this information gathering process.

While an initial pass through each of these sections is recommended before starting your design of the experience itself, it is expected that some areas will evolve & deepen as you get into the nitty gritty of the experience.

Setting up a strong foundation is key to any design project. This is even more the case where, as designer, you may have limited control over the environment that you will be working in.

The sections within this aspect of the framework are aimed at highlighting considerations & offering tools for exploring the wider context in which your experience will take place.

By exploring each of these sections, you should be able to reach an understanding of the considerations & issues you may come across in designing & developing your experience.

In addition, exploration of the places & people you may be working with could trigger ideas for interesting interactions that may take place in the event.

Motivations, Aims & Outcomes

laying down the reasons why

Part of laying the foundation for design is defining the why & what for.

Having a set purpose in mind, however high or low, helps to guide the evolution of the experience and to ensure that what you end up with matches your original (or revised) intentions.

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what has come before & what can you learn from it

Prior work (your own or others) can inspire, warn, highlight & inform your design.

By exploring these works, you will be able to learn from the experiences (both positive & negative) of the designers of these.

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getting to know the 'where'

The location in which your experience will be deployed can greatly influence the resources, people and content involved in the design.

If you don't already have a site in mind, this section can help you to find the best site for your work to be deployed in.

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getting to know the 'who'

Understanding the people who may be involved in your experience, as participants, facilitators or financiers, will help shape the design.

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getting to know the 'how'

A first (and second or third) pass over the site, potential participants and technology available will give you an idea of what will be available for your use in the experience.

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